Designed a level in Unreal Engine 4 for prototype game named Godomachy (fantasy hack and slash), created by Kevin Otto Koit (level design and main menu) and Jan Patrick Dumlao (game mechanics and UI/UX).
First part of level contains forest maze and second part is arena.
Assets used (free from Unreal Engine marketplace):
1) Ancient Treasures
2) Free Fantasy Weapon Sample Pack
3) M5 VFX Vol2. Fire and Flames
4) Water Planes
5) FX Variety Pack
6) Medieval Dungeon
7) temperate Vegetation: Spruce Forest
8) Basic Pickups VFX Set (Niagara)
9) Landscape Pro 2.0 Auto-Generated Material
10) Procedural Nature Pack Vol.1