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Godomachy level design

Designed a level in Unreal Engine 4 for prototype game named Godomachy (fantasy hack and slash), created by Kevin Otto Koit (level design and main menu) and Jan Patrick Dumlao (game mechanics and UI/UX).
First part of level contains forest maze and second part is arena.

Assets used (free from Unreal Engine marketplace):
1) Ancient Treasures
2) Free Fantasy Weapon Sample Pack
3) M5 VFX Vol2. Fire and Flames
4) Water Planes
5) FX Variety Pack
6) Medieval Dungeon
7) temperate Vegetation: Spruce Forest
8) Basic Pickups VFX Set (Niagara)
9) Landscape Pro 2.0 Auto-Generated Material
10) Procedural Nature Pack Vol.1

Spawn

Spawn

Spawn

Spawn

Near spawn

Near spawn

Spawn exit and view of the vortex

Spawn exit and view of the vortex

View of the spawn

View of the spawn

First checkpoint near spawn

First checkpoint near spawn

Entrance to arena and second checkpoint

Entrance to arena and second checkpoint

Entrance to arena and second checkpoint

Entrance to arena and second checkpoint

Arena

Arena

Gargoyle in arena

Gargoyle in arena

Gargoyle in arena

Gargoyle in arena

Top view of the level

Top view of the level

Detail lighting of the level (top)

Detail lighting of the level (top)

Unlit lighting level (top)

Unlit lighting level (top)

Detailed lighting

Detailed lighting

Detail lighting

Detail lighting

Unlit, border of the level

Unlit, border of the level